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Material Editor – Assembly properties

June 12, 2017 - Material Editor, Modding, Models, Textures

When you open up your Material Editor, the default panel that should be opened is the Assembly Properties panel.

 

 

 

The last part of the Assembly Properties panel is the most important one. It’s the Elements list where we sort all the elements from the assembly file. It will show us all of our model files(.mdl), the particle files(.par) and the beams. We can also add more new models, particles and beams by pressing the + icon on the right side of the Elements headsign. By pressing the icon we can remove the selected (red marked) element. We can also hide the elements for a better view by pressing the eye icon to the left of the element we want to hide. The icon should then change to a closed eye and the element should be hidden in the editor. By double clicking on any element it will directly transfer you to the Properties panel of the selected element. There you can tweak the selected element but more on that later in the other paragraphs. To get back to Assembly Properties, just click on the far left icon of the 6 panel icons. You can also switch to the other panels by just clicking once on the element in the elements list and then pressing the panel for the element (Mdl – model properties, Par – particle properties…).

You can see on the picture above that there are more parameters below the Elements list. These parameters in Assembly Properties change depending on the selected element in the list. It will highlight to us the type of element we have selected and show us the parameters which we can adjust in Assembly Properties. For Model there is Sort which allows us to sort the model to selected grupe. This will allow us to function as a group. Next is Position, which is defined by x,y,z parameters. Rotation allows us to rotate the model. Note that the 180 degrees value is 3.14 while 360 degrees is 6.28. Scale the model to adjust the size, also like the position by x,y,z parameters. LOD, short for Level of detail, allows you to decrease the complexity of the model representation as we move away from the viewer. This decreases the workload on the graphics by reducing the visual quality of the model as distanced from the object. This is adjusted by the Stream Dist and Render Dist, you can check it out by scrolling away from the element. Particles also have Render Dist and Positions which functions the same way as with the models. Beams on the other hand must be positioned with a starting Position and PositionEnd, but function the same way as models and particles with x/y/z.

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