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Material Editor – Particle properties

June 12, 2017 - Material Editor, Modding, Models

After our model is in place and the assembly is created, we can start placing particles. You can copy already-created particles by loading them in the Particle Properties (Load Particle) or you can create a new particle from scratch. If we decide to create a new particle, in default it will look like a white blob so we can locate it more easily. If you are having problems with the positioning of your particle, you can do it by CTRL + right mouse button. This way you can move your particle to any position. Below the Elements list, there is a Particle track where you can see your new position of the particle. This will change the position of the particle in Assembly Properties so remember to save your assembly if you want your particle to stay on the new position. To customize a particle we have to switch to Particle Properties panel. This panel will allow us to tweak the selected particle as we wish. The explanations on the image below are most of the basic parameters that we can change.

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Most of the parameters are explained in the image but there are a few more complex parts of using Particle Properties. The two which we will go through are Angle in which we can adjust the start rotation of our particle, and if we want the offset so that particle can become more random. This is a good trick to do if you are doing flames that start from the same spot or flares so they don’t look to similar. Velocity allows our particle to rotate around its axis. The most problematic part of Particle Properties is the Force list. Here you can add force to the particle like Gravity or ConstantPoint. The best way to help you with this is to tell you to just play around with this part. All the parameters that are important for force will be available while other will be grayed out so this shouldn’t confuse you. Just choose your type of force, put the position where you want your force to appear and put strength of the force (the dragger goes all the way to 10k so use it). Tip: it’s more visible with more Emission Count. But that’s all you need to know about particles.


 

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