Create a planet of your own
This tutorial will focus on showing how planets can be modified in Starpoint Gemini Warlords. It will use an existing planet (Data\Models\Planets\Baeldor) [...]
SGW Notepad++ with Warlords
Using Notepad++ with Warlords
A brief overview of the tutorial Importing the custom markup language Using the built-in Function completion feature Final thoughts   Editing of a [...]
SGW Dynamic Databases
Dynamic Databases
I cannot emphasize how important it is to know this part when you’re modding Starpoint Gemini Warlords. No, really… it’s essential. If [...]
SGW Dialogue Editor
Using the Dialogue Editor
The most common way to make choices in the game is through branching dialogues and to create branching dialogues in an easy way, you basically need a [...]
SGW Scripterion
Using the Scripterion
This itty-bitty application can help would-be scripters to find their way around all the script functions used in Warlords scripts. It’s definitely [...]
Dev tools at your disposal
If you thought there are no cheats in Warlords, you’re mistaken. Just don’t expect IDDQD. It’s a bit more complicated than that. Developer flag Before you [...]
The evolution of SAL
Read about how SAL (Script Assembly Language), our own script language came to be and how it evolved and improved with each of our games. DISCLAIMER: If [...]