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Material Editor – Beam properties
Creating Beams is more or less the same as with particles. After we put in the position of the start and end of the beam, we can switch to the Beam [...]
Material Editor – Assembly properties
When you open up your Material Editor, the default panel that should be opened is the Assembly Properties panel. Mobility allows you to change between [...]
Importing a new model into the Material Editor
We will start from Assembly Properties panel (far left icon in the Menu bar). For importing a new mesh it is best to start with an empty Assembly Elements [...]