Material Editor – Ship properties
Ship properties is a panel that is specific for ships alone. Here we can adjust turret batteries and the whole balance of the ship stats. For any Starpoint [...]
Material Editor – Ambient properties
Ambient allows us to put the surrounding around our elements to see how it will behave depending on the color of the ambient (which we can change in the [...]
Importing a new model into the Material Editor
We will start from Assembly Properties panel (far left icon in the Menu bar). For importing a new mesh it is best to start with an empty Assembly Elements [...]
Create a planet of your own
This tutorial will focus on showing how planets can be modified in Starpoint Gemini Warlords. It will use an existing planet (Data\Models\Planets\Baeldor) [...]
SGW Notepad++ with Warlords
Using Notepad++ with Warlords
A brief overview of the tutorial Importing the custom markup language Using the built-in Function completion feature Final thoughts   Editing of a [...]
SGW Dynamic Databases
Dynamic Databases
I cannot emphasize how important it is to know this part when you’re modding Starpoint Gemini Warlords. No, really… it’s essential. If [...]
SGW Dialogue Editor
Using the Dialogue Editor
The most common way to make choices in the game is through branching dialogues and to create branching dialogues in an easy way, you basically need a [...]
SGW Scripterion
Using the Scripterion
This itty-bitty application can help would-be scripters to find their way around all the script functions used in Warlords scripts. It’s definitely [...]