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Writing

SGW Dialogue Editor
Using the Dialogue Editor
The most common way to make choices in the game is through branching dialogues and to create branching dialogues in an easy way, you basically need a [...]
Gemini Scale and Points of Interest
The year is 2197. During its routine exploration of the system’s outer rim, science vessel Nostromo found a newly formed wormhole to a highly unstable [...]
BranchingStoryDiagram
Warlords storyline mechanics
First let me say that this article will not explain the Warlords main campaign story. We are only exploring the system behind it, the mechanics of how it [...]