Latest articles

Dev tools at your disposal
If you thought there are no cheats in Warlords, you’re mistaken. Just don’t expect IDDQD. It’s a bit more complicated than that. Developer flag Before you [...]
Enter the Art pipeline… 1/3
The most basic way to explain our pipeline is by taking a look at how ships are made. All the way from concept design, through perspective and 3D modeling [...]
And from the ashes….
Another detailed model in all it’s splendor! Visit our ship collection: LittleGreenMenGames
Gemini Scale and Points of Interest
The year is 2197. During its routine exploration of the system’s outer rim, science vessel Nostromo found a newly formed wormhole to a highly unstable [...]
The evolution of SAL
Read about how SAL (Script Assembly Language), our own script language came to be and how it evolved and improved with each of our games. DISCLAIMER: If [...]
Wealth and prosperity!
The Solari Concord have been racking up quite a lot of credits trading commodities with these shiny beasts. Visit our ship collection: LittleGreenMenGames
Solari Concord Fleet
This time we are showing off multiple ships at once! Time for fleets! Visit our ship collection: LittleGreenMenGames
Looking sharp!
Another week, another sneak peek This beauty isn’t just for show; she is the backbone of the Concord Armada Visit our ship collection: LittleGreenMenGames
Starpoint Gemini Warlords – Part 2
In the second part of this series we talk about why we’re hyped about even more community driven development. We hope you’ll join us on the [...]
Starpoint Gemini Warlords – Part 1
Just prior to SG Warlords Early Access release, we decided to create a few videos for all players that will join and contribute in further development of [...]