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SGW Dynamic Databases
Dynamic Databases
I cannot emphasize how important it is to know this part when you’re modding Starpoint Gemini Warlords. No, really… it’s essential. If [...]
SGW Dialogue Editor
Using the Dialogue Editor
The most common way to make choices in the game is through branching dialogues and to create branching dialogues in an easy way, you basically need a [...]
SGW Scripterion
Using the Scripterion
This itty-bitty application can help would-be scripters to find their way around all the script functions used in Warlords scripts. It’s definitely [...]
ValnirPreview
I’m a leaf on the wind…
Hopefully these dashing rogues won’t meet the same fate ;( Visit our ship collection: LittleGreenMenGames
ConceptDesign
Enter the Art pipeline… 3/3
Hello and welcome back to the final overview part of the art pipeline. It’s time for our technical artist to wrap up the story Vedran Hafizadic: [...]
PrisonPreview
Confined in space…
This week we’re showing you where all the enemies of the Solari Concord will eventually end up in 😉 Visit our ship collection: LittleGreenMenGames
ConceptDesign
Enter the Art pipeline… 2/3
Hello and welcome back to part 2 of this overview of the art pipeline. Today, our 3D artist will show you the ropes regarding the modelling phase Matija [...]
ScriptingOneOnOne
Dev tools at your disposal
If you thought there are no cheats in Warlords, you’re mistaken. Just don’t expect IDDQD. It’s a bit more complicated than that. Developer flag Before you [...]
ConceptDesign
Enter the Art pipeline… 1/3
The most basic way to explain our pipeline is by taking a look at how ships are made. All the way from concept design, through perspective and 3D modeling [...]
PhoenixPreview
And from the ashes….
Another detailed model in all it’s splendor! Visit our ship collection: LittleGreenMenGames