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ScriptingOneOnOne
Dev tools at your disposal
If you thought there are no cheats in Warlords, you’re mistaken. Just don’t expect IDDQD. It’s a bit more complicated than that. Developer flag Before you [...]
ConceptDesign
Enter the Art pipeline… 1/3
The most basic way to explain our pipeline is by taking a look at how ships are made. All the way from concept design, through perspective and 3D modeling [...]
PhoenixPreview
And from the ashes….
Another detailed model in all it’s splendor! Visit our ship collection: LittleGreenMenGames
Gemini Scale and Points of Interest
The year is 2197. During its routine exploration of the system’s outer rim, science vessel Nostromo found a newly formed wormhole to a highly unstable [...]
halsTwin
The evolution of SAL
Read about how SAL (Script Assembly Language), our own script language came to be and how it evolved and improved with each of our games. DISCLAIMER: If [...]
FreightersAndFreightlinersPreview
Wealth and prosperity!
The Solari Concord have been racking up quite a lot of credits trading commodities with these shiny beasts. Visit our ship collection: LittleGreenMenGames
AsteriaDreadnought
Solari Concord Fleet
This time we are showing off multiple ships at once! Time for fleets! Visit our ship collection: LittleGreenMenGames
AsteriaDreadnought
Looking sharp!
Another week, another sneak peek This beauty isn’t just for show; she is the backbone of the Concord Armada Visit our ship collection: LittleGreenMenGames
MakingOfEp02
Starpoint Gemini Warlords – Part 2
In the second part of this series we talk about why we’re hyped about even more community driven development. We hope you’ll join us on the [...]
MakingOfEp01
Starpoint Gemini Warlords – Part 1
Just prior to SG Warlords Early Access release, we decided to create a few videos for all players that will join and contribute in further development of [...]